Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner. Sampling the episodes under a simulated environment is a promising way for large-scale collection while existing simulators fail to high-fidelity modeling on texture and physics.To address these limitations, we introduce the RoboGSim, a real2sim2real robotic simulator, powered by 3D Gaussian Splatting and the physics engine. RoboGSim mainly includes four parts: Gaussian Reconstructor, Digital Twins Builder, Scene Composer, and Interactive Engine.It can synthesize the simulated data with novel views, objects, trajectories, and scenes. RoboGSim also provides an online, reproducible, and safe evaluation for different manipulation policies. The real2sim and sim2real transfer experiments show a high consistency in the texture and physics. Moreover, the effectiveness of synthetic data is validated under the real-world manipulated tasks. We hope RoboGSim serves as a closed-loop simulator for fair comparison on policy learning.
@misc{li2024robogsimreal2sim2realroboticgaussian,
title={RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator},
author={Xinhai Li and Jialin Li and Ziheng Zhang and Rui Zhang and Fan Jia and Tiancai Wang and Haoqiang Fan and Kuo-Kun Tseng and Ruiping Wang},
year={2024},
eprint={2411.11839},
archivePrefix={arXiv},
primaryClass={cs.RO},
url={https://arxiv.org/abs/2411.11839},
}